Article - Overwatch 1&2 PVE - When It Went Wrong?

 

Hello dear readers welcome to a new article.

This time the topic is based on the decaying state of a pretty good game back on it's days.

The actual state to this day:

This article is being currently written on 25 of July and I don't know when I will finish it but for contextual purposes the news are up to that day.

With the "Invasion" season on the near future, I wanted to explain my thoughts on the whole game.

Let's start with the premise that made me write this article, a few days ago with Blizzard Q2 earnings release learned about some interesting news that to be honest don't surprise anybody.

The game in my opinion is slowly but surely dying and to be honest they deserve it, when a company betrays the fanbase while they aggressively invest on battle passes and skins for 20 dollars (unbelievable that people buy them).

With my opinion aside let's talk about cold facts, from here to the end we will be talking with the collective fanbase opinions & thoughts and Activision Blizzard information.

For anyone don't up to news, the great Pve Project was scrapped few months before it's launch.

Some people took the news as me, like the chronicles of a dying man, others didn't look st them but one thing is sure, they know that people are abandoning the game.

The Toxicity have something to do too but that's topic on another post, if you want to know a little more about how toxicity breeds, check it out here.

As a cruel joke they're putting all their fate on the coop missions and hope that people buy them happily after they straight up scrapped all that people only accepted OW 2 for, the Story mode.

This is one of the best examples of how not to do something because they're doing the minimum effort expecting the still angry fan base to forgive and buy without a doubt and sadly I have no doubt that someone will exactly do that.

Good presentation for lore of a only competitive game

The evolution of OW 1 Pve:

As a old school player for some years, I used to love Overwatch 1, after the dubious GOTY award on 2016 the game got an intense flow of players and they stayed still for the years to come

I won't enter on the discussion of the game worth the GOTY or not, I'm talking about popularity for anyone who aren't in the loop is reading this, the game was immensely popular and straight up killed the competition (TF2 stayed strong too).

Up to this point Overwatch was at the peak, a fun gameplay with good characters and a healthy community, what more can you ask?, well, limited time events to diversify even more!.

On 2017 this bomb landed and started the itch of a Pve OW game, itch that has lasted more than 5 years

The mission was fairly simple, a couple of defense zones, a push the objective section and a final fight with some killer machines, all powered by previous multiplayer modes but with a context for doing them that made the game far richer.

To where I want to get is that Pve gave Overwatch a peak on quality, not because the missions where extraordinary but because they had a lot of heart, unique skins, chats between the characters, origin of some things and a brand new possibility of gameplay, but then this happened.

On 2018 this landed and was a boom, the story, characters and background that provided was great


This was the point of inflexibility, the peak on lore because everything was done right, running away from a mission with a unexpected ending, unique confrontations gameplay wise and lore wise.

A "final stand" that concludes this epic mission and also explain what went wrong with Overwatch and the public revelation of "Blackwatch".

Hype aside, the mission is fairly simple too, survival on a small room and then escape through passages with swarms of enemies and conclude in a fight while a ship comes for you.

The magic isn't exactly the gameplay, it's all that are happening between the gameplay and the characters, the conversations, the fact that you can see the city revolting because of you.

Add the conversations on the radio, all helps for an excellent background of a important piece of lore than Overwatch stablish.

The beginning of the end (Lore wise)

With that on the way, I could talk about Storm Rising but to be honest it was pretty meh, the enemies were mostly recycled of the other two missions and the story was stale.

A weird try of pushing the story and connect certain characters like Doomfist, but that didn't click, I suppose there were other missions on the road but never saw the light so I treat it like a bridge between Ow 1 and Ow 2.

The transition to OW 2:

I will only touch the part where the Pve was presented to the day that was scrapped, the changes, reworks, 5v5, all that it's topic for another day.

With Invasion around the corner and the player base scrapped from the core, we are looking at a grim future and my attention was lured because the OW team have a lot of faith for a update that they destroyed before even launch.

We will stay tuned if we are given the opportunity to try them but case contrary don't expect any coverage of them, we don't support the idea of having us expecting a good mode with quality content for more than two years.

Yeah, it's been a while...

Just to clarify, we don't have a problem if the product is good and had a price, the problem is that the promise that made Overwatch 2 was the Pve and scrapped like it is and selling missions. 

To this day the content have been promised like the "Archives missions" for 15 dollars, 3 missions  for us it's an unbelievable steal.

We just want to make awareness for the players that the hope isn't totally destroyed, we hope that with Microsoft buying Activision Blizzard, make this right and restart the development of the hero mode.

We know that it's dreaming but the hope dies last, when the deal is concluded use your opinions to ask for a better trait to the OW Pve fans.

Anyway thanks for reaching the end, we hope you liked our little analysis of why the Pve was pretty loved and the new hero mode had lots of expectations.

We know that some parts sounds like straight up hate but trust us we use those words because we need to be firm and make our point be heard.

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