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Hey welcome to a new installment of the series.
This time we have a gem that for me was hidden and I have checked out a few days ago, was a very nice experience so I absolutely had to write about it.
Oh boy a lot of time has passed since I had this draft done, so much has passed and probably my opinion won't be the same, so I played it again to have it fresh and here we go.
The Good:
The Story:
I know that I'm far too late to the party but is better now than never, for anyone that didn't knew about this one, the story is a mix of seeing a tv series with a touch of a mystery book.
Let's start from the premise and work towards the full picture with the information that we gather as we play the game.
We are Alan Wake (I promise), a prominent writer of mystery/thriller novels in a "Autor block" moment in his life, so his wife take the matter on his hands an manage some vacations on a side shore little town, you only play a few minutes before everything changes and the mystery begins so let's leave the intro as this.
I played the remaster but I took a glimpse to the original, the graphics hold on, trust me (don't expect it to look like a modern game though) |
The structure of the story seems more like a tv series than a game, with resumes every chapter and a whole compilation of everything that has happened so far as a reminder.
Every bit of information that the game gives has a purpose to see the whole picture and also if you collect all the manuscripts and read them, you will be building the puzzle sooner.
If not, you will be adding to the mystery, other way around is like giving a reward to those that invest extra time in exploring every nook and cranny.
The story is by far the strongest point of the game, the characters and locations have something to see or a bit of necessary information, we also have the "manuscripts", these are collectibles and in some way an importan plot device to the story.
Alan working also as the narrator + the manuscripts, adds a lot to the mystery, I personally loved it |
We get our fair share of pages exploring the levels, and they talk about a story very familiar, almost like they're from a different world where all that is happening to us is a story already written.
As a bit of a resume, because..... things that happen, we are seeking for our missing wife, traveling in something that we feel like are dimensions, in the night some things appears in the shadows and take form to physically hurt us, the days are "safe" at least and we can hurt them with light and firepower.
The "Bad" :
The gameplay:
Let's be honest (Like always), this isn't aged well, but we need to be organized about it.
We follow a simple structure of levels between day and night, commonly the days are when the plot advances and the nights are the gameplay sections, nice and easy but this also let room for certain surprises here and there.
I won't sugarcoat it, after a few hours is when the game hits as repetitive and drags on a lot more than necessary (on my opinion the final levels are the worst on this aspect and the dlcs are a whole another story on this aspect).
Don't take this as bad as it seems, we are working with a relatively old game and also the story needs time to develop and it's alright to certain degree but the reuse of enemies, a lack of diverse weaponry, very similar locations and every chapter we start without anything that we already had like weapons or flash bangs, is harsh.
We can get the classic revolver, a flare gun (very powerful), a shotgun or a hunt rifle, with a bit of better weapons later on that works almost the same, flash bangs and our trusty flashlight.
Remember, the light is your strongest ally |
Our checkpoints are lanterns that we can find in any park or public place, sometimes is a beam out of nowhere but always a welcome sight, this works like a charm for ambiance too so a stron point here.
Your greatest ally, the light |
The Good :
The Story:
We are working on a storyline explained a bit different from classic games, you will be understanding from zero to nothing of what is happening the first half or so of the story (my case).
Case on point, the plot takes it's time to slowly reveal it's secrets but pays off, also the storytelling is similar to a tv series with chapters helping each others with cutscenes from what has happened before and little spoilers for what will happen next, to keep the game mystery the spiciest possible.
We are Alan Wake (Oh the mystery) a novel writter and a pretty good I must say.
Wake have something called an "Artist block" or something like that, he wants to disconnect for a while of his work in a journey to Bright Falls in company of his wife.
Nothing more to add, this story is amazing and saying more would spoil something interesting by accident.
In Conclusion:
A mistery book made game, in my opinion you will start understanding what is happening a bit before the game is intended to explain it but that don't diminish the impact of the twists, an excellent recomendation but for playing on short sessions because the gameplay drags a bit, this don't mean is a bad game, only that I must put the bad things too.
Also I didn't cover the dlcs because for example "the answer" was a bit to much, maybe I was burnt out by the campaign but the gameplay drags a lot more because I felt a lot more those five minutes walking, a great horde fight and then another five minutes walk, to be honest I quit after 4 or 5 hours so sorry about that.
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