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Welcome to a new installment of the series, this time we will be checking out the demo of Lies Of P on Xbox Series S.
The Story:
We are passing through a catastrophic scenario in a world were the puppets are robots/officers/general population, strange but interesting.
The puppets are out of control and are out there killing whatever moves, but they have a certain weakness aside of the physical ones, they can't lie.
From the demo alone this seems to be a pretty interesting bit of unique perspective of this world, the security system straight up asks if you are a puppet and they can't lie so are slowly getting destroyed (Demo Preview).
The scenarios are pretty rich of details and we have a interesting world, grim, sinister and dangerous |
We have three options for starting the game, a classic sword, a rapier or a heavier claymore like sword, every one with particular skills, also remember this is only a demo |
We have the Dark Souls style of gameplay, explore a zone filled with enemies, unique environments, diverse gear, consumables, weapons, you name it.
Also the cures are cells that work like estus with the little variation of every time you are left without them, you can charge one of them fighting enemies, just in case.
Each enemy we kill and certain items will net you points to level up and also are the currency of the game.
Then we have the checkpoints (Stargazers) and after a while the unique bosses, the most interesting experience of this genre.
Last we have the legion arm, similar to Sekiro, we have an interchangeable arm that across the demo let's you test 3 different ones.
For example the harpoon and the direct hit with the pure arm are two variants for different things (use the direct hit with the second boss to see it)
We can also repair our weapons pretty fast and on the spot with the grinder |
The Boss fights:
I found them to be pretty good, imponent enemies that makes you feel the danger, at least for the demo they're pretty well done.
Typical fight of a giant bar of health and also way different attacks and style than the normal enemies so they're on the right track.
All the way to the second boss I used the dodge constantly for better position every fight, only saying.
Pretty menacing |
For the second boss I almost beated it first try but things got a little sideways without cures and well I died.
That's when I entered the spiral of defeat for around 5 times before I started using the parry correctly.
I think this is the gateway boss for being comfortable with the mechanics, the parry is more convenient for certain enemies.
The dodge is almost like another parry(a little side step with low I frames) but works wonders for another type of attacks.
A very easy victory when I got comfortable with the parry |
In Conclusion:
Thanks for reaching the end, that's will be everything for today, we are greatly invested on this game so we will be checking it out when the full release is on.
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