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When I saw that is a fishing game that also had terror, it got my attention but when I saw that it has some softly Lovecraft vibes, I had to play this.
We are on a Fishing/Terror/Open World game, we have free will to explore and make money to upgrade our boat and travel farther, faster and get more diverse fish.
The Terror part is more accurate described as anxiety or stressful situations.
There's parts with a sinister aura and they respective population but I feel more stressed to get to a port safe and sound than scared of the monsters.
Maybe some people afraid of the unknown of the Oceans will find Terror more accurate.
The "Stress" forms a important part for the gameplay |
The story: |
You start the game after a crash, with a new boat and a debt that needs to be paid but the game almost imperceptible implies that the rocks what caused the crash materialized from nothing.
You have to start again with a very basic boat fishing on the near sites to pay your boat and some upgrades on the way.
On the nights when you return from your fishing duties, it's up to you but the game tells you to not be in the dark on the open ocean.
The villagers tells you to not fish on the nights, they blame the fatigue and the absence of light to play tricks on your mind, it's up to you to believe it.
We fear of the unknown |
The Gameplay:
The cycle of the game have a fun minigame to fish, it's a rhythm one when you have to press the button on the green areas.
Ocasionally there will be smaller harder areas but if you get them you will fish some "trophy" fish.
The time passes when you're traveling or fishing, your reward for doing the minigames correctly are wasting less hours fishing.
This can be the difference between getting surrounded by the night or getting to a dock safe and sound.
Characters from this game are as shady as they can be, this one will collect the "artifacts" that you find. |
The minigame variety is a lot bigger than I expected |
Now with that said, the parts that makes this game unique is a couple of factors, first of all, occasionally you will find "Abysmal fish". These fish are monstrous versions of other fish around and are proof of something evil in these waters. |
When you're entering certain zones, you will confront monsters coming from the abyss, things like giant lantern monsters that come at you to attack you. Some strange "vacuum" monsters that wanna eat you, etc I don't want to spoil to much surprises but the game does a good job on keeping these monsters on the loop but never dissipate the mysterious aura than they have. Also take note that you boat has limited space and take only three hits to be destroyed on the beginnings so you must be careful and plan accordingly to your situation. |
If this doesn't make you feel scared or at least very anxious, well you're one of a kind |
Thanks for reading to the end, I think this is one of those games that will reach a status of original indie game with a quality that deserves praise and more exposure so here is my grain of salt. |
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